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class SeqVar_Named extends SequenceVariable hidecategories(SequenceVariable) native(Sequence); /** * This is a special type of variable that can be used to connect to a variable anywhere in the level sequence. * When play begins, it will search up parent sequences to find a variable of the corresponding type whose name matches FindVarName and connect to it. * This makes it easy to have one instance of a variable that is used in many places throughout sequences without complex wiring through many layers. * Similar to a global variable in C++. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Class that this variable will act as. Set automaticall when connected to a SequenceOp variable connector. */ var class<SequenceVariable> ExpectedType; /** Will search entire level's sequences (ie all subsequences) to find a variable whos VarName matches FindVarName. */ var() Name FindVarName; /** For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus. */ var bool bStatusIsOk; defaultproperties { ObjName="Named Variable" Name="Default__SeqVar_Named" ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable' } |
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