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Engine.SeqVar_Named


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class SeqVar_Named extends SequenceVariable
	hidecategories(SequenceVariable)
	native(Sequence);

/**
 *	This is a special type of variable that can be used to connect to a variable anywhere in the level sequence.
 *	When play begins, it will search up parent sequences to find a variable of the corresponding type whose name matches FindVarName and connect to it.
 *	This makes it easy to have one instance of a variable that is used in many places throughout sequences without complex wiring through many layers.
 *	Similar to a global variable in C++.
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

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/** Class that this variable will act as. Set automaticall when connected to a SequenceOp variable connector. */
var class<SequenceVariable> ExpectedType;

/** Will search entire level's sequences (ie all subsequences) to find a variable whos VarName matches FindVarName. */
var() Name	FindVarName;

/** For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus. */
var	bool	bStatusIsOk;

defaultproperties
{
   ObjName="Named Variable"
   Name="Default__SeqVar_Named"
   ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:14.075 - Created with UnCodeX