| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceVariable
|
+-- Engine.SeqVar_Named
| Variables Summary | |
|---|---|
| bool | bStatusIsOk |
| class<SequenceVariable> | ExpectedType |
| SeqVar_Named | |
| Name | FindVarName |
| Inherited Variables from Engine.SequenceVariable |
|---|
| VarName |
| Inherited Variables from Engine.SequenceObject |
|---|
| bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjClassVersion, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ParentSequence |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceVariable |
|---|
| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceObject |
|---|
| GetWorldInfo, IsValidLevelSequenceObject, IsValidUISequenceObject, ScriptLog |
| Variables Detail |
|---|
For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus.
Class that this variable will act as. Set automaticall when connected to a SequenceOp variable connector.
Will search entire level's sequences (ie all subsequences) to find a variable whos VarName matches FindVarName.
| Defaultproperties |
|---|
defaultproperties
{
ObjName="Named Variable"
Name="Default__SeqVar_Named"
ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||