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Engine.SeqVar_ObjectList


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/**
* An ObjectList Var is derived from the SeqVar_Object Variable so it may be used
* by Actions as if it were just another ObjectVar.  For Actions that modify
* a pointed to ObjectVar Kismet object when in fact they are pointing to an
* ObjectList, the behavior will be semi undefined and probably will not do what
* they expect.
*
* For Actions that take a set of pointed to ObjectVars and then do an action
* TO the actual UObject (e.g. an ExampleGamePawn), then the ObjectList will
* return the set of Objects it has and the action will just work.
*
* Also, SeqVar_ObjectList objects are not persistent.  ObjectLists (for now) are
* meant to be runtime list storage.
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class SeqVar_ObjectList extends SeqVar_Object
	native(Sequence);


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/** this is our list of objects which this kismet variable holds **/
 var() array<Object>			ObjList;

function Object GetObjectValue()
{
	return (ObjList.length > 0) ? ObjList[0] : None;
}

function SetObjectValue(Object NewValue)
{
	ObjList[0] = NewValue;
}

defaultproperties
{
   ObjName="Object List"
   ObjColor=(B=102,G=0,R=102,A=255)
   Name="Default__SeqVar_ObjectList"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:14.090 - Created with UnCodeX