Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqVar_ObjectList

Extends
SeqVar_Object
Modifiers
native ( Sequence )

An ObjectList Var is derived from the SeqVar_Object Variable so it may be used by Actions as if it were just another ObjectVar. For Actions that modify a pointed to ObjectVar Kismet object when in fact they are pointing to an ObjectList, the behavior will be semi undefined and probably will not do what they expect. For Actions that take a set of pointed to ObjectVars and then do an action TO the actual UObject (e.g. an ExampleGamePawn), then the ObjectList will return the set of Objects it has and the action will just work. Also, SeqVar_ObjectList objects are not persistent. ObjectLists (for now) are meant to be runtime list storage. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceVariable
      |   
      +-- Engine.SeqVar_Object
         |   
         +-- Engine.SeqVar_ObjectList

Variables Summary
SeqVar_ObjectList
array<Object>ObjList
Inherited Variables from Engine.SeqVar_Object
ObjValue
Inherited Variables from Engine.SequenceVariable
VarName

Functions Summary
functionObject GetObjectValue ()))
function SetObjectValue (Object NewValue))
Inherited Functions from Engine.SeqVar_Object
GetObjectValue, SetObjectValue
Inherited Functions from Engine.SequenceVariable
IsValidUISequenceObject


Variables Detail

SeqVar_ObjectList

ObjList Source code

var(SeqVar_ObjectList) array<Object> ObjList;
this is our list of objects which this kismet variable holds


Functions Detail

GetObjectValue Source code

function Object GetObjectValue ( ) )

SetObjectValue Source code

function SetObjectValue ( Object NewValue) )


Defaultproperties

defaultproperties
{
   ObjName="Object List"
   ObjColor=(B=102,G=0,R=102,A=255)
   Name="Default__SeqVar_ObjectList"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:44.012 - Created with UnCodeX