Engine.SeqVar_ObjectList
- Extends
- SeqVar_Object
- Modifiers
- native ( Sequence )
An ObjectList Var is derived from the SeqVar_Object Variable so it may be used
by Actions as if it were just another ObjectVar. For Actions that modify
a pointed to ObjectVar Kismet object when in fact they are pointing to an
ObjectList, the behavior will be semi undefined and probably will not do what
they expect.
For Actions that take a set of pointed to ObjectVars and then do an action
TO the actual UObject (e.g. an ExampleGamePawn), then the ObjectList will
return the set of Objects it has and the action will just work.
Also, SeqVar_ObjectList objects are not persistent. ObjectLists (for now) are
meant to be runtime list storage.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceVariable
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+-- Engine.SeqVar_Object
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+-- Engine.SeqVar_ObjectList
SeqVar_ObjectList
function Object GetObjectValue ( ) )
function SetObjectValue (
Object NewValue) )
defaultproperties
{
ObjName="Object List"
ObjColor=(B=102,G=0,R=102,A=255)
Name="Default__SeqVar_ObjectList"
ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}
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Creation time: sk 18-3-2018 10:00:44.012 - Created with
UnCodeX