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Engine.SeqVar_ObjectVolume

Extends
SeqVar_Object
Modifiers
native ( Sequence )

An ObjectVolume will replace the normal object references with anything contained within the assigned volume at runtime, allowing designers to quickly reference large areas. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceVariable
      |   
      +-- Engine.SeqVar_Object
         |   
         +-- Engine.SeqVar_ObjectVolume

Variables Summary
array<Object>ContainedObjects
floatLastUpdateTime
SeqVar_ObjectVolume
boolbCollidingOnly
array<class<Object>>ExcludeClassList
Inherited Variables from Engine.SeqVar_Object
ObjValue
Inherited Variables from Engine.SequenceVariable
VarName

Functions Summary
Inherited Functions from Engine.SeqVar_Object
GetObjectValue, SetObjectValue
Inherited Functions from Engine.SequenceVariable
IsValidUISequenceObject


Variables Detail

ContainedObjects Source code

var array<Object> ContainedObjects;
List of objects contained within the volume

LastUpdateTime Source code

var float LastUpdateTime;
Last time ContainedObjects was udpated

SeqVar_ObjectVolume

bCollidingOnly Source code

var(SeqVar_ObjectVolume) bool bCollidingOnly;
Should this volume account for non-colliding as well?

ExcludeClassList Source code

var(SeqVar_ObjectVolume) array<class<Object>> ExcludeClassList;
List of object types to exclude


Defaultproperties

defaultproperties
{
   ExcludeClassList(0)=Class'Engine.Trigger'
   ExcludeClassList(1)=Class'Engine.Volume'
   bCollidingOnly=True
   ObjName="Object Volume"
   Name="Default__SeqVar_ObjectVolume"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

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Creation time: sk 18-3-2018 10:00:44.021 - Created with UnCodeX