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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceVariable
|
+-- Engine.SeqVar_Object
|
+-- Engine.SeqVar_Player
| Variables Summary | |
|---|---|
| array<Object> | Players |
| SeqVar_Player | |
| bool | bAllPlayers |
| int | PlayerIdx |
| Inherited Variables from Engine.SeqVar_Object |
|---|
| ObjValue |
| Inherited Variables from Engine.SequenceVariable |
|---|
| VarName |
| Functions Summary | ||
|---|---|---|
![]() | Object | GetObjectValue ())) |
| Inherited Functions from Engine.SeqVar_Object |
|---|
| GetObjectValue, SetObjectValue |
| Inherited Functions from Engine.SequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
Local list of players in the game
Return all player references?
Individual player selection for multiplayer scripting
| Functions Detail |
|---|
GetObjectValue Source code| Defaultproperties |
|---|
defaultproperties
{
bAllPlayers=True
ObjName="Player"
Name="Default__SeqVar_Player"
ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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