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Engine.SeqVar_Player

Extends
SeqVar_Object
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceVariable
      |   
      +-- Engine.SeqVar_Object
         |   
         +-- Engine.SeqVar_Player

Variables Summary
array<Object>Players
SeqVar_Player
boolbAllPlayers
intPlayerIdx
Inherited Variables from Engine.SeqVar_Object
ObjValue
Inherited Variables from Engine.SequenceVariable
VarName

Functions Summary
functionObject GetObjectValue ()))
Inherited Functions from Engine.SeqVar_Object
GetObjectValue, SetObjectValue
Inherited Functions from Engine.SequenceVariable
IsValidUISequenceObject


Variables Detail

Players Source code

var transient array<Object> Players;
Local list of players in the game

SeqVar_Player

bAllPlayers Source code

var(SeqVar_Player) bool bAllPlayers;
Return all player references?

PlayerIdx Source code

var(SeqVar_Player) int PlayerIdx;
Individual player selection for multiplayer scripting


Functions Detail

GetObjectValue Source code

function Object GetObjectValue ( ) )


Defaultproperties

defaultproperties
{
   bAllPlayers=True
   ObjName="Player"
   Name="Default__SeqVar_Player"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

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Creation time: sk 18-3-2018 10:00:44.030 - Created with UnCodeX