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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceVariable | +-- Engine.SeqVar_Object | +-- Engine.SeqVar_Player
Variables Summary | |
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array<Object> | Players |
SeqVar_Player | |
bool | bAllPlayers |
int | PlayerIdx |
Inherited Variables from Engine.SeqVar_Object |
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ObjValue |
Inherited Variables from Engine.SequenceVariable |
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VarName |
Functions Summary | ||
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![]() | Object | GetObjectValue ())) |
Inherited Functions from Engine.SeqVar_Object |
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GetObjectValue, SetObjectValue |
Inherited Functions from Engine.SequenceVariable |
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IsValidUISequenceObject |
Variables Detail |
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Local list of players in the game
Return all player references?
Individual player selection for multiplayer scripting
Functions Detail |
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Defaultproperties |
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defaultproperties { bAllPlayers=True ObjName="Player" Name="Default__SeqVar_Player" ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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