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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SoundNodeModulator extends SoundNode native(Sound) collapsecategories hidecategories(Object) editinlinenew; var() rawdistributionfloat VolumeModulation; var() rawdistributionfloat PitchModulation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { VolumeModulation=(Distribution=DistributionVolume,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.900000,1.100000,0.900000,1.100000,0.900000,1.100000)) PitchModulation=(Distribution=DistributionPitch,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.900000,1.100000,0.900000,1.100000,0.900000,1.100000)) Name="Default__SoundNodeModulator" ObjectArchetype=SoundNode'Engine.Default__SoundNode' } |
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