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/** * NOTE: If you have a looping sound the PlaybackTime will keep increasing. And PlaybackTime * is what is used to get values from the Distributions. So the Modulation will work the first * time through but subsequent times will not work for distributions with have a "size" to them. * * In short using a SoundNodeModulatorContinuous for looping sounds is not advised. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. **/ class SoundNodeModulatorContinuous extends SoundNode native(Sound) collapsecategories hidecategories(Object) editinlinenew; var() rawdistributionfloat VolumeModulation; var() rawdistributionfloat PitchModulation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { VolumeModulation=(Distribution=DistributionVolume,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) PitchModulation=(Distribution=DistributionPitch,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) Name="Default__SoundNodeModulatorContinuous" ObjectArchetype=SoundNode'Engine.Default__SoundNode' } |
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