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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class TriggerVolume extends Volume native placeable; simulated event PostBeginPlay() { Super.PostBeginPlay(); // match bProjTarget to weapons (zero extent) collision setting if (BrushComponent != None) { bProjTarget = BrushComponent.BlockZeroExtent; } } simulated function bool StopsProjectile(Projectile P) { return false; } defaultproperties { BrushColor=(B=100,G=255,R=100,A=255) bColored=True Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bProjTarget=True CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault SupportedEvents(1)=Class'Engine.SeqEvent_TakeDamage' Name="Default__TriggerVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
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