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/** * Allows designers to activate remote events in the current level. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_ActivateLevelEvent extends UIAction native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Name of the event to activate */ var() Name EventName; defaultproperties { EventName="DefaultEvent" bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Failed") OutputLinks(1)=(LinkDesc="Success") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Player Index",PropertyName=,bWriteable=True,bHidden=True) VariableLinks(1)=(LinkDesc="Gamepad Id",PropertyName="GamepadID") ObjName="Activate Level Event" ObjCategory="Level" Name="Default__UIAction_ActivateLevelEvent" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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