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Engine.UIAction_ActivateLevelEvent

Extends
UIAction
Modifiers
native ( inherit )

Allows designers to activate remote events in the current level. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_ActivateLevelEvent

Variables Summary
UIAction_ActivateLevelEvent
NameEventName
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_ActivateLevelEvent

EventName Source code

var(UIAction_ActivateLevelEvent) Name EventName;
Name of the event to activate


Defaultproperties

defaultproperties
{
   EventName="DefaultEvent"
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Failed")
   OutputLinks(1)=(LinkDesc="Success")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Player Index",PropertyName=,bWriteable=True,bHidden=True)
   VariableLinks(1)=(LinkDesc="Gamepad Id",PropertyName="GamepadID")
   ObjName="Activate Level Event"
   ObjCategory="Level"
   Name="Default__UIAction_ActivateLevelEvent"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:45.724 - Created with UnCodeX