Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Allows designers to activate remote events in the current level. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_ActivateLevelEvent
Variables Summary | |
---|---|
UIAction_ActivateLevelEvent | |
Name | EventName |
Inherited Variables from Engine.UIAction |
---|
bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Functions Summary |
---|
Inherited Functions from Engine.UIAction |
---|
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
---|
Name of the event to activate
Defaultproperties |
---|
defaultproperties { EventName="DefaultEvent" bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Failed") OutputLinks(1)=(LinkDesc="Success") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Player Index",PropertyName=,bWriteable=True,bHidden=True) VariableLinks(1)=(LinkDesc="Gamepad Id",PropertyName="GamepadID") ObjName="Activate Level Event" ObjCategory="Level" Name="Default__UIAction_ActivateLevelEvent" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |