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Allows designers to activate remote events in the current level. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_ActivateLevelEvent
| Variables Summary | |
|---|---|
| UIAction_ActivateLevelEvent | |
| Name | EventName |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Name of the event to activate
| Defaultproperties |
|---|
defaultproperties
{
EventName="DefaultEvent"
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Failed")
OutputLinks(1)=(LinkDesc="Success")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Player Index",PropertyName=,bWriteable=True,bHidden=True)
VariableLinks(1)=(LinkDesc="Gamepad Id",PropertyName="GamepadID")
ObjName="Activate Level Event"
ObjCategory="Level"
Name="Default__UIAction_ActivateLevelEvent"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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