Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
/** * Returns the tab control's currently active page. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved */ class UIAction_GetActivePage extends UIAction_GetPageReference; /* == Events == */ /** * Called when this event is activated. Performs the logic for this action. */ event Activated() { if ( TabControl != None ) { PageReference = TabControl.ActivePage; } // call Super.Activated after setting the PageReference, as the parent version sets the PageIndex value if we have // a valid PageReference Super.Activated(); } defaultproperties { ObjName="Get Active Page" Name="Default__UIAction_GetActivePage" ObjectArchetype=UIAction_GetPageReference'Engine.Default__UIAction_GetPageReference' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |