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/** * This action returns the number of players logged in. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_GetLoggedInPlayerCount extends UIAction native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Number of people logged-in in total. */ var int TotalLoggedIn; /** Number of people logged with a online enabled profile. */ var int NumOnlineEnabled; /** Number of people logged with a non-online profile. */ var int NumLocalOnly; /** Maximum number of players this game supports. */ var() int MaxPlayers; /** Gets the number of logged in players from the OnlineSubsystem and stores them into a variable. */ event GetLoginStatus() { local int PlayerIdx; local OnlineSubsystem OnlineSub; local OnlinePlayerInterface PlayerInterface; local ELoginStatus Status; TotalLoggedIn = 0; NumOnlineEnabled = 0; NumLocalOnly = 0; // Figure out if we have an online subsystem registered OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); if (OnlineSub != None) { // Grab the player interface to verify the subsystem supports it PlayerInterface = OnlineSub.PlayerInterface; if (PlayerInterface != None) { for(PlayerIdx=0; PlayerIdx<MaxPlayers;PlayerIdx++) { // Get status Status = PlayerInterface.GetLoginStatus(PlayerIdx); if(Status==LS_LoggedIn) { TotalLoggedIn++; NumOnlineEnabled++; } else if(Status==LS_UsingLocalProfile) { TotalLoggedIn++; NumLocalOnly++; } } } } } defaultproperties { MaxPlayers=4 VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Num with Online",PropertyName="NumOnlineEnabled",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Num Local Only",PropertyName="NumLocalOnly",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Num Total Signed-in",PropertyName="TotalLoggedIn",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Get Logged-in Player Count" ObjCategory="Online" Name="Default__UIAction_GetLoggedInPlayerCount" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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