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This action returns the number of players logged in. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_GetLoggedInPlayerCount
| Variables Summary | |
|---|---|
| int | NumLocalOnly |
| int | NumOnlineEnabled |
| int | TotalLoggedIn |
| UIAction_GetLoggedInPlayerCount | |
| int | MaxPlayers |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary | ||
|---|---|---|
![]() | GetLoginStatus ())) | |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Number of people logged with a non-online profile.
Number of people logged with a online enabled profile.
Number of people logged-in in total.
Maximum number of players this game supports.
| Functions Detail |
|---|
GetLoginStatus Source codeGets the number of logged in players from the OnlineSubsystem and stores them into a variable.
| Defaultproperties |
|---|
defaultproperties
{
MaxPlayers=4
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Num with Online",PropertyName="NumOnlineEnabled",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Num Local Only",PropertyName="NumLocalOnly",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Num Total Signed-in",PropertyName="TotalLoggedIn",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Get Logged-in Player Count"
ObjCategory="Online"
Name="Default__UIAction_GetLoggedInPlayerCount"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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