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/** * This action tells the online subsystem to show the marketplace ui for content * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_ShowDeviceSelectionUI extends UIAction native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** The amount of data that is going to be written */ var() int SizeNeeded; /** Whether the UI should always be displayed or not */ var() bool bForceShowUI; /** Will hold the resultant value the user input */ var() int DeviceID; /** The name of the device that was selected */ var() string DeviceName; /** Whether the async call is done or not */ var bool bIsDone; /** Whether the user chose a device or cancelled the dialog. */ var bool bResult; /** Writes the current DeviceID to all connected variables. */ native function WriteToVariables(); /** * Uses the online subsystem to show the device selection UI */ event SelectDevice() { local OnlineSubsystem OnlineSub; local OnlinePlayerInterfaceEx PlayerIntEx; OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); if (OnlineSub != None) { PlayerIntEx = OnlineSub.PlayerInterfaceEx; if (PlayerIntEx != None) { // Register our callback PlayerIntEx.AddDeviceSelectionDoneDelegate(class'UIInteraction'.static.GetPlayerControllerId(PlayerIndex),OnDeviceSelectionComplete); // Show the UI if (PlayerIntEx.ShowDeviceSelectionUI(class'UIInteraction'.static.GetPlayerControllerId(PlayerIndex),SizeNeeded,bForceShowUI) == false) { // Don't wait if there was an error LogInternal("Error occured while trying to display device selection UI"); PlayerIntEx.ClearDeviceSelectionDoneDelegate(class'UIInteraction'.static.GetPlayerControllerId(PlayerIndex),OnDeviceSelectionComplete); bIsDone = true; } } else { // Don't wait if there was an error bIsDone = true; LogInternal("No OnlinePlayerInterfaceEx present to display the device selection UI"); } } // if we do not have an Online SubSystem then we can just return true else { bIsDone = true; } } /** * Reads the results of the user's device choice * * @param bWasSuccessful true if the action completed without error, false if there was an error */ function OnDeviceSelectionComplete(bool bWasSuccessful) { local OnlineSubsystem OnlineSub; local OnlinePlayerInterfaceEx PlayerIntEx; OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); if (OnlineSub != None) { PlayerIntEx = OnlineSub.PlayerInterfaceEx; if (PlayerIntEx != None) { // Unregister our callback PlayerIntEx.ClearDeviceSelectionDoneDelegate(class'UIInteraction'.static.GetPlayerControllerId(PlayerIndex),OnDeviceSelectionComplete); // Don't read the information unless it was successful if (bWasSuccessful == true) { // Read the per user results DeviceID = PlayerIntEx.GetDeviceSelectionResults(class'UIInteraction'.static.GetPlayerControllerId(PlayerIndex),DeviceName); WriteToVariables(); bResult = true; } } } LogInternal("Device Result: " $ bWasSuccessful); bIsDone = true; } defaultproperties { bLatentExecution=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Failure") OutputLinks(1)=(LinkDesc="Success") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Device Name",PropertyName="DeviceName",bWriteable=True) VariableLinks(1)=(LinkDesc="DeviceID",PropertyName="DeviceID") ObjName="Select Media Device" ObjCategory="Online" Name="Default__UIAction_ShowDeviceSelectionUI" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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