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This action tells the online subsystem to show the marketplace ui for content Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_ShowDeviceSelectionUI
| Variables Summary | |
|---|---|
| bool | bIsDone |
| bool | bResult |
| UIAction_ShowDeviceSelectionUI | |
| bool | bForceShowUI |
| int | DeviceID |
| string | DeviceName |
| int | SizeNeeded |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary | ||
|---|---|---|
![]() | OnDeviceSelectionComplete (bool bWasSuccessful)) | |
![]() | SelectDevice ())) | |
![]() | WriteToVariables () | |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Whether the async call is done or not
Whether the user chose a device or cancelled the dialog.
Whether the UI should always be displayed or not
Will hold the resultant value the user input
The name of the device that was selected
The amount of data that is going to be written
| Functions Detail |
|---|
OnDeviceSelectionComplete Source codeReads the results of the user's device choice
@param bWasSuccessful true if the action completed without error, false if there was an error
SelectDevice Source codeUses the online subsystem to show the device selection UI
WriteToVariables Source codeWrites the current DeviceID to all connected variables.
| Defaultproperties |
|---|
defaultproperties
{
bLatentExecution=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Failure")
OutputLinks(1)=(LinkDesc="Success")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Device Name",PropertyName="DeviceName",bWriteable=True)
VariableLinks(1)=(LinkDesc="DeviceID",PropertyName="DeviceID")
ObjName="Select Media Device"
ObjCategory="Online"
Name="Default__UIAction_ShowDeviceSelectionUI"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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