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Engine.UICond_SwitchWidget


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/**
 * This sequence object provides a fast way to activate different actions based on the value of an object variable containing
 * which references a UIScreenObject.  Automatically generates a unique OutputLink for each widget value added by the designer.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
 */
class UICond_SwitchWidget extends SeqCond_SwitchObject;

/**
 * Determines whether this class should be displayed in the list of available ops in the level kismet editor.
 *
 * @return	TRUE if this sequence object should be available for use in the level kismet editor
 */
event bool IsValidLevelSequenceObject()
{
	return false;
}

defaultproperties
{
   MetaClass=Class'Engine.UIScreenObject'
   ObjName="Switch Widget"
   Name="Default__UICond_SwitchWidget"
   ObjectArchetype=SeqCond_SwitchObject'Engine.Default__SeqCond_SwitchObject'
}

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Class file time: tr 31-1-2018 17:18:32.000 - Creation time: sk 18-3-2018 10:01:16.677 - Created with UnCodeX