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/** * This sequence object provides a fast way to activate different actions based on the value of an object variable containing * which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved */ class UICond_SwitchWidget extends SeqCond_SwitchObject; /** * Determines whether this class should be displayed in the list of available ops in the level kismet editor. * * @return TRUE if this sequence object should be available for use in the level kismet editor */ event bool IsValidLevelSequenceObject() { return false; } defaultproperties { MetaClass=Class'Engine.UIScreenObject' ObjName="Switch Widget" Name="Default__UICond_SwitchWidget" ObjectArchetype=SeqCond_SwitchObject'Engine.Default__SeqCond_SwitchObject' } |
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