Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UICond_SwitchWidget

Extends
SeqCond_SwitchObject

This sequence object provides a fast way to activate different actions based on the value of an object variable containing which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- Engine.SeqCond_SwitchBase
            |   
            +-- Engine.SeqCond_SwitchObject
               |   
               +-- Engine.UICond_SwitchWidget

Variables Summary
Inherited Variables from Engine.SeqCond_SwitchObject
MetaClass, SupportedValues

Structures Summary
Inherited Structures from Engine.SeqCond_SwitchObject
SwitchObjectCase

Functions Summary
eventbool IsValidLevelSequenceObject ()))
Inherited Functions from Engine.SeqCond_SwitchObject
InsertValueEntry, IsFallThruEnabled, RemoveValueEntry, VerifyDefaultCaseValue
Inherited Functions from Engine.SeqCond_SwitchBase
InsertValueEntry, IsFallThruEnabled, RemoveValueEntry, VerifyDefaultCaseValue


Functions Detail

IsValidLevelSequenceObject Source code

event bool IsValidLevelSequenceObject ( ) )
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor


Defaultproperties

defaultproperties
{
   MetaClass=Class'Engine.UIScreenObject'
   ObjName="Switch Widget"
   Name="Default__UICond_SwitchWidget"
   ObjectArchetype=SeqCond_SwitchObject'Engine.Default__SeqCond_SwitchObject'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:46.531 - Created with UnCodeX