Engine.UICond_SwitchWidget
- Extends
- SeqCond_SwitchObject
This sequence object provides a fast way to activate different actions based on the value of an object variable containing
which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceCondition
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+-- Engine.SeqCond_SwitchBase
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+-- Engine.SeqCond_SwitchObject
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+-- Engine.UICond_SwitchWidget
IsValidLevelSequenceObject Source code
event bool IsValidLevelSequenceObject ( ) )
defaultproperties
{
MetaClass=Class'Engine.UIScreenObject'
ObjName="Switch Widget"
Name="Default__UICond_SwitchWidget"
ObjectArchetype=SeqCond_SwitchObject'Engine.Default__SeqCond_SwitchObject'
}
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Creation time: sk 18-3-2018 10:00:46.531 - Created with
UnCodeX