Engine.SeqCond_SwitchBase
- Extends
- SequenceCondition
- Modifiers
- native ( inherit ) abstract placeable
Base class for all condition sequence objects which act as switch constructs.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceCondition
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+-- Engine.SeqCond_SwitchBase
Direct Known Subclasses:
SeqCond_SwitchClass, SeqCond_SwitchName, SeqCond_SwitchObject
Inherited Functions from Engine.SequenceOp |
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
event InsertValueEntry ( int InsertIndex )
event bool IsFallThruEnabled ( int ValueIndex ) )
event RemoveValueEntry ( int RemoveIndex )
VerifyDefaultCaseValue Source code
event VerifyDefaultCaseValue ( )
defaultproperties
{
OutputLinks(0)=(LinkDesc="Default")
ObjCategory="Switch"
Name="Default__SeqCond_SwitchBase"
ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}
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Creation time: sk 18-3-2018 10:00:43.595 - Created with
UnCodeX