| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceCondition
|
+-- Engine.SeqCond_SwitchBase
|
+-- Engine.SeqCond_SwitchClass
| Variables Summary | |
|---|---|
| SeqCond_SwitchClass | |
| array<SwitchClassInfo> | ClassArray |
| Structures Summary | ||
|---|---|---|
| SwitchClassInfo ClassName, bFallThru | ||
| Functions Summary | ||
|---|---|---|
![]() | InsertValueEntry (int InsertIndex )) | |
![]() | bool | IsFallThruEnabled (int ValueIndex )) |
![]() | RemoveValueEntry (int RemoveIndex )) | |
![]() | VerifyDefaultCaseValue ())) | |
| Inherited Functions from Engine.SeqCond_SwitchBase |
|---|
| InsertValueEntry, IsFallThruEnabled, RemoveValueEntry, VerifyDefaultCaseValue |
| Inherited Functions from Engine.SequenceCondition |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
| Structures Detail |
|---|
var(SeqCond_SwitchClass) Byte bFallThru;};
var(SeqCond_SwitchClass) Name ClassName;
Stores class name to compare for each output link and whether it should fall through to next node
| Functions Detail |
|---|
InsertValueEntry Source codeInsert an empty element into this switch's value array at the specified index.
IsFallThruEnabled Source codeReturns whether fall through is enabled for the specified case value.
RemoveValueEntry Source codeRemove an element from this switch's value array at the specified index.
VerifyDefaultCaseValue Source codeEnsures that the last item in the value array represents the "default" item. Child classes should override this method to ensure that their value array stays synchronized with the OutputLinks array.
| Defaultproperties |
|---|
defaultproperties
{
ClassArray(0)=(ClassName="Default")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Object",MinVars=1,MaxVars=255)
ObjName="Switch Class"
Name="Default__SeqCond_SwitchClass"
ObjectArchetype=SeqCond_SwitchBase'Engine.Default__SeqCond_SwitchBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||