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/** * Base class for all settings data stores. Settings data stores provide the UI with access to the game-specific or * global configurable settings. A settings data store may expose such data as a gametype's configured MaxPlayers, GoalScore, * etc, or user-specific data such as the the user's configured button layout. Settings data stores are also responsible * for publishing user selections to the appropriate persistent location so that these values are used by the gameplay code when the * game is played * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIDataStore_Settings extends UIDataStore native(inherit) config(Game) abstract; defaultproperties { Tag="Settings" Name="Default__UIDataStore_Settings" ObjectArchetype=UIDataStore'Engine.Default__UIDataStore' } |
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