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Engine.UIDataStore_Settings

Extends
UIDataStore
Modifiers
native ( inherit ) config ( Game ) abstract

Base class for all settings data stores. Settings data stores provide the UI with access to the game-specific or global configurable settings. A settings data store may expose such data as a gametype's configured MaxPlayers, GoalScore, etc, or user-specific data such as the the user's configured button layout. Settings data stores are also responsible for publishing user selections to the appropriate persistent location so that these values are used by the gameplay code when the game is played Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIDataProvider
      |   
      +-- Engine.UIDataStore
         |   
         +-- Engine.UIDataStore_Settings

Direct Known Subclasses:

UIDataStore_OnlineGameSettings, UIDataStore_PlayerSettings, UIDataStore_SessionSettings

Variables Summary
Inherited Variables from Engine.UIDataStore
RefreshSubscriberNotifies, Tag
Inherited Variables from Engine.UIDataProvider
ProviderChangedNotifies, WriteAccessType

Enumerations Summary
Inherited Enumerations from Engine.UIDataProvider
EProviderAccessType

Structures Summary
Inherited Structures from Engine.UIDataProvider
UIDataProviderField

Functions Summary
Inherited Functions from Engine.UIDataStore
GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered
Inherited Functions from Engine.UIDataProvider
AddPropertyNotificationChangeRequest, GenerateFillerData, GenerateScriptMarkupString, GetFieldValue, GetSupportedScriptFields, NotifyPropertyChanged, RemovePropertyNotificationChangeRequest, SetFieldValue


Defaultproperties

defaultproperties
{
   Tag="Settings"
   Name="Default__UIDataStore_Settings"
   ObjectArchetype=UIDataStore'Engine.Default__UIDataStore'
}

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Creation time: sk 18-3-2018 10:00:46.924 - Created with UnCodeX