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This class provides the UI with access to game session settings providers. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @fixme - not ready for use yet!
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIDataProvider
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+-- Engine.UIDataStore
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+-- Engine.UIDataStore_Settings
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+-- Engine.UIDataStore_SessionSettings
| Variables Summary | |
|---|---|
| array<SessionSettingsProvider> | SessionSettings |
| array<class<SessionSettingsProvider>> | SessionSettingsProviderClasses |
| array<string> | SessionSettingsProviderClassNames |
| Inherited Variables from Engine.UIDataStore |
|---|
| RefreshSubscriberNotifies, Tag |
| Functions Summary | ||
|---|---|---|
![]() | ClearDataProviders ())) | |
![]() | bool | NotifyGameSessionEnded ())) |
| Inherited Functions from Engine.UIDataStore |
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| GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered |
| Variables Detail |
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The data providers for all session settings, such as game info settings, access control settings, etc.
Array of SessionSettingsProvider derived classes loaded from SessionSettingsProviderClassNames. Filled in InitializeDataStore().
Array of SessionSettingsProvider derived class names to load and initialize
| Functions Detail |
|---|
ClearDataProviders Source codeClears all data provider references.
NotifyGameSessionEnded Source codeCalled when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
@return TRUE indicates that this data store should be automatically unregistered when this game session ends.
| Defaultproperties |
|---|
defaultproperties
{
Tag="GameSettings"
Name="Default__UIDataStore_SessionSettings"
ObjectArchetype=UIDataStore_Settings'Engine.Default__UIDataStore_Settings'
}
|
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