| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Provides the UI with access to data received from remote machines across a network. One usage of this type of data store would be for a server browser, where game and player data about internet game sessions is retrieved from the master server. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIDataProvider
|
+-- Engine.UIDataStore
|
+-- Engine.UIDataStore_Remote
UIDataStore_OnlineGameSearch, UIDataStore_OnlinePlayerData, UIDataStore_OnlineStats
| Variables Summary |
|---|
| Inherited Variables from Engine.UIDataStore |
|---|
| RefreshSubscriberNotifies, Tag |
| Inherited Variables from Engine.UIDataProvider |
|---|
| ProviderChangedNotifies, WriteAccessType |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.UIDataProvider |
|---|
| EProviderAccessType |
| Structures Summary |
|---|
| Inherited Structures from Engine.UIDataProvider |
|---|
| UIDataProviderField |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIDataStore |
|---|
| GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered |
| Defaultproperties |
|---|
defaultproperties
{
Tag="RemoteData"
Name="Default__UIDataStore_Remote"
ObjectArchetype=UIDataStore'Engine.Default__UIDataStore'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||