Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Provides a general purpose global storage area for game or configuration data.
Core.Object | +-- Engine.UIRoot | +-- Engine.UIDataProvider | +-- Engine.UIDataStore | +-- Engine.UIDataStore_Registry
Variables Summary | |
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UIDynamicFieldProvider | RegistryDataProvider |
Inherited Variables from Engine.UIDataStore |
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RefreshSubscriberNotifies, Tag |
Inherited Variables from Engine.UIDataProvider |
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ProviderChangedNotifies, WriteAccessType |
Enumerations Summary |
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Inherited Enumerations from Engine.UIDataProvider |
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EProviderAccessType |
Structures Summary |
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Inherited Structures from Engine.UIDataProvider |
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UIDataProviderField |
Functions Summary | ||
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![]() | UIDynamicFieldProvider | GetDataProvider ())) |
Inherited Functions from Engine.UIDataStore |
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GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered |
Variables Detail |
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The data provider that contains the data fields which have been added to this data store.
Functions Detail |
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@return the data provider which stores all registry data.
Defaultproperties |
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defaultproperties { Tag="Registry" WriteAccessType=ACCESS_WriteAll Name="Default__UIDataStore_Registry" ObjectArchetype=UIDataStore'Engine.Default__UIDataStore' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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