| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Provides a general purpose global storage area for game or configuration data.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIDataProvider
|
+-- Engine.UIDataStore
|
+-- Engine.UIDataStore_Registry
| Variables Summary | |
|---|---|
| UIDynamicFieldProvider | RegistryDataProvider |
| Inherited Variables from Engine.UIDataStore |
|---|
| RefreshSubscriberNotifies, Tag |
| Inherited Variables from Engine.UIDataProvider |
|---|
| ProviderChangedNotifies, WriteAccessType |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.UIDataProvider |
|---|
| EProviderAccessType |
| Structures Summary |
|---|
| Inherited Structures from Engine.UIDataProvider |
|---|
| UIDataProviderField |
| Functions Summary | ||
|---|---|---|
![]() | UIDynamicFieldProvider | GetDataProvider ())) |
| Inherited Functions from Engine.UIDataStore |
|---|
| GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered |
| Variables Detail |
|---|
The data provider that contains the data fields which have been added to this data store.
| Functions Detail |
|---|
GetDataProvider Source code
@return the data provider which stores all registry data.
| Defaultproperties |
|---|
defaultproperties
{
Tag="Registry"
WriteAccessType=ACCESS_WriteAll
Name="Default__UIDataStore_Registry"
ObjectArchetype=UIDataStore'Engine.Default__UIDataStore'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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