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This datastore allows games to map aliases to strings that may change based on the current platform or language setting. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIDataProvider
|
+-- Engine.UIDataStore
|
+-- Engine.UIDataStore_StringAliasMap
UTUIDataStore_StringAliasBindingsMap, UTUIDataStore_StringAliasMap
| Variables Summary | |
|---|---|
| array<UIMenuInputMap> | MenuInputMapArray |
| Map_Mirror | MenuInputSets |
| int | PlayerIndex |
| Inherited Variables from Engine.UIDataStore |
|---|
| RefreshSubscriberNotifies, Tag |
| Inherited Variables from Engine.UIDataProvider |
|---|
| ProviderChangedNotifies, WriteAccessType |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.UIDataProvider |
|---|
| EProviderAccessType |
| Structures Summary | ||
|---|---|---|
| UIMenuInputMap FieldName, Set, MappedText | ||
| Inherited Structures from Engine.UIDataProvider |
|---|
| UIDataProviderField |
| Functions Summary | ||
|---|---|---|
![]() | int | FindMappingWithFieldName (optional String FieldName="", optional String SetName="") |
![]() | LocalPlayer | GetPlayerOwner () con) |
![]() | int | GetStringWithFieldName (String FieldName, out String MappedString) |
| Inherited Functions from Engine.UIDataStore |
|---|
| GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered |
| Variables Detail |
|---|
Array of input string mappings for use in the front end.
collection of list element provider instances that are associated with each ElementProviderType
The index [into the Engine.GamePlayers array] for the player that this data store provides settings for.
| Structures Detail |
|---|
Struct to store the field values and how they map to localized strings
| Functions Detail |
|---|
FindMappingWithFieldName Source codeAttempts to find a mapping index given a field name.
@param FieldName Fieldname to search for.
@return Returns the index of the mapping in the mapping array, otherwise INDEX_NONE if the mapping wasn't found.
GetPlayerOwner Source codeReturns a reference to the ULocalPlayer that this PlayerSettingsProvdier provider settings data for
GetStringWithFieldName Source codeSet MappedString to be the localized string using the FieldName as a key Returns the index into the mapped string array of where it was found.
| Defaultproperties |
|---|
defaultproperties
{
Tag="StringAliasMap"
Name="Default__UIDataStore_StringAliasMap"
ObjectArchetype=UIDataStore'Engine.Default__UIDataStore'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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