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Engine.UIDataStorePublisher


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/**
 * Provides an interface for working with objects which both retrieve and publish data using data stores.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
interface UIDataStorePublisher extends UIDataStoreSubscriber
	native(inherit);

/**
 * Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
 *
 * @param	out_BoundDataStores	contains the array of data stores that widgets have saved values to.  Each widget that
 *								implements this method should add its resolved data store to this array after data values have been
 *								published.  Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called
 *								on all data stores in this array.
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	TRUE if the value was successfully published to the data store.
 */
native function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );

defaultproperties
{
   Name="Default__UIDataStorePublisher"
   ObjectArchetype=UIDataStoreSubscriber'Engine.Default__UIDataStoreSubscriber'
}

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Class file time: tr 31-1-2018 17:18:12.000 - Creation time: sk 18-3-2018 10:01:16.834 - Created with UnCodeX