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Engine.UIDataStorePublisher

Extends
UIDataStoreSubscriber
Modifiers
extends UIDataStoreSubscriber native ( inherit )

Provides an interface for working with objects which both retrieve and publish data using data stores. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Engine.UIDataStoreSubscriber
|   
+-- Engine.UIDataStorePublisher

Functions Summary
functionbool SaveSubscriberValue (out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE)
Inherited Functions from Engine.UIDataStoreSubscriber
ClearBoundDataStores, GetBoundDataStores, GetDataStoreBinding, NotifyDataStoreValueUpdated, RefreshSubscriberValue, SetDataStoreBinding


Functions Detail

SaveSubscriberValue Source code

native function bool SaveSubscriberValue ( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE )
Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
@param out_BoundDataStores contains the array of data stores that widgets have saved values to. Each widget that implements this method should add its resolved data store to this array after data values have been published. Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called on all data stores in this array.
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.
@return TRUE if the value was successfully published to the data store.


Defaultproperties

defaultproperties
{
   Name="Default__UIDataStorePublisher"
   ObjectArchetype=UIDataStoreSubscriber'Engine.Default__UIDataStoreSubscriber'
}

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Creation time: sk 18-3-2018 10:00:46.708 - Created with UnCodeX