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/** * Base class for events which are activated when some widget that contains data changes the value of that data * (checkboxes, editboxes, lists, etc.) * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * @note: native because C++ code activates this event */ class UIEvent_ValueChanged extends UIEvent native(inherit) abstract; defaultproperties { ObjName="Value Changed" ObjCategory="Value Changed" Name="Default__UIEvent_ValueChanged" ObjectArchetype=UIEvent'Engine.Default__UIEvent' } |
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