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Base class for events which are activated when some widget that contains data changes the value of that data (checkboxes, editboxes, lists, etc.) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this event
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.UIEvent | +-- Engine.UIEvent_ValueChanged
UIEvent_CheckValueChanged, UIEvent_ComboboxValueChanged, UIEvent_ListIndexChanged, UIEvent_NumericOptionListValueChanged, UIEvent_OptionListValueChanged, UIEvent_ProgressBarValueChanged, UIEvent_SliderValueChanged, UIEvent_TextValueChanged
Variables Summary |
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Inherited Variables from Engine.UIEvent |
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bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
Structures Summary |
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Inherited Structures from Engine.SequenceEvent |
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QueuedActivationInfo |
Functions Summary |
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Inherited Functions from Engine.UIEvent |
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ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Defaultproperties |
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defaultproperties { ObjName="Value Changed" ObjCategory="Value Changed" Name="Default__UIEvent_ValueChanged" ObjectArchetype=UIEvent'Engine.Default__UIEvent' } |
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