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This event is activated when the value of a UIComboBox is changed. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.UIEvent
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+-- Engine.UIEvent_ValueChanged
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+-- Engine.UIEvent_OptionListValueChanged
| Variables Summary |
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| Inherited Variables from Engine.UIEvent |
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| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.UIEvent |
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| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
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defaultproperties
{
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Text Value",MinVars=1,MaxVars=255)
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Item",MinVars=1,MaxVars=255)
VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current List Index",MinVars=1,MaxVars=255)
ObjName="OptionList Value Changed"
Name="Default__UIEvent_OptionListValueChanged"
ObjectArchetype=UIEvent_ValueChanged'Engine.Default__UIEvent_ValueChanged'
}
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