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Engine.UIEvent_OnLeaveState

Extends
UIEvent_State
Modifiers
native ( inherit )

This event is activated when a widget leaves its current state. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_State
               |   
               +-- Engine.UIEvent_OnLeaveState

Variables Summary
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner

Functions Summary
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance


Defaultproperties

defaultproperties
{
   Description="Activated whenever a widget leaves a menu state, such as disabled or focused"
   ObjPosX=424
   ObjPosY=384
   ObjName="Leave State"
   Name="Default__UIEvent_OnLeaveState"
   ObjectArchetype=UIEvent_State'Engine.Default__UIEvent_State'
}

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Creation time: sk 18-3-2018 10:00:47.109 - Created with UnCodeX