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Engine.UIEvent_State

Extends
UIEvent
Modifiers
native ( inherit ) abstract

Abstract base class for events which are implemented by UIStates. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_State

Direct Known Subclasses:

UIEvent_OnEnterState, UIEvent_OnLeaveState

Variables Summary
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo

Functions Summary
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled


Defaultproperties

defaultproperties
{
   bPropagateEvent=False
   VariableLinks(0)=(LinkDesc="State")
   ObjName="State Event"
   Name="Default__UIEvent_State"
   ObjectArchetype=UIEvent'Engine.Default__UIEvent'
}

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Creation time: sk 18-3-2018 10:00:47.173 - Created with UnCodeX