| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Abstract base class for events which are implemented by UIStates. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceEvent
|
+-- Engine.UIEvent
|
+-- Engine.UIEvent_State
UIEvent_OnEnterState, UIEvent_OnLeaveState
| Variables Summary |
|---|
| Inherited Variables from Engine.UIEvent |
|---|
| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Inherited Variables from Engine.SequenceEvent |
|---|
| ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceEvent |
|---|
| QueuedActivationInfo |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIEvent |
|---|
| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Inherited Functions from Engine.SequenceEvent |
|---|
| CheckActivate, RegisterEvent, Reset, Toggled |
| Defaultproperties |
|---|
defaultproperties
{
bPropagateEvent=False
VariableLinks(0)=(LinkDesc="State")
ObjName="State Event"
Name="Default__UIEvent_State"
ObjectArchetype=UIEvent'Engine.Default__UIEvent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||