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This event is activated when a widget enters a new state. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.UIEvent
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+-- Engine.UIEvent_State
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+-- Engine.UIEvent_OnEnterState
| Variables Summary |
|---|
| Inherited Variables from Engine.UIEvent |
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| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary |
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| Inherited Functions from Engine.UIEvent |
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| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Defaultproperties |
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defaultproperties
{
Description="Activated whenever a widget enters a new menu state, such as disabled or focused"
ObjPosX=424
ObjPosY=216
ObjName="Enter State"
Name="Default__UIEvent_OnEnterState"
ObjectArchetype=UIEvent_State'Engine.Default__UIEvent_State'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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