Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
This event is activated when a widget enters a new state. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.UIEvent | +-- Engine.UIEvent_State | +-- Engine.UIEvent_OnEnterState
Variables Summary |
---|
Inherited Variables from Engine.UIEvent |
---|
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
Functions Summary |
---|
Inherited Functions from Engine.UIEvent |
---|
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
Defaultproperties |
---|
defaultproperties { Description="Activated whenever a widget enters a new menu state, such as disabled or focused" ObjPosX=424 ObjPosY=216 ObjName="Enter State" Name="Default__UIEvent_OnEnterState" ObjectArchetype=UIEvent_State'Engine.Default__UIEvent_State' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |