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This event is activated when an object that responds to mouse clicks receives a double-click input event. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this event
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.UIEvent
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+-- Engine.UIEvent_OnDoubleClick
| Variables Summary |
|---|
| Inherited Variables from Engine.UIEvent |
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| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Inherited Variables from Engine.SequenceEvent |
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| ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
| Structures Summary |
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| Inherited Structures from Engine.SequenceEvent |
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| QueuedActivationInfo |
| Functions Summary |
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| Inherited Functions from Engine.UIEvent |
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| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Inherited Functions from Engine.SequenceEvent |
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| CheckActivate, RegisterEvent, Reset, Toggled |
| Defaultproperties |
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defaultproperties
{
ObjPosX=64
ObjPosY=104
ObjName="On Click"
Name="Default__UIEvent_OnDoubleClick"
ObjectArchetype=UIEvent'Engine.Default__UIEvent'
}
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