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Engine.UIEvent_OnDoubleClick

Extends
UIEvent
Modifiers
native ( inherit )

This event is activated when an object that responds to mouse clicks receives a double-click input event. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this event

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_OnDoubleClick

Variables Summary
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo

Functions Summary
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled


Defaultproperties

defaultproperties
{
   ObjPosX=64
   ObjPosY=104
   ObjName="On Click"
   Name="Default__UIEvent_OnDoubleClick"
   ObjectArchetype=UIEvent'Engine.Default__UIEvent'
}

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Creation time: sk 18-3-2018 10:00:47.094 - Created with UnCodeX