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Engine.UIEvent_TextValueChanged

Extends
UIEvent_ValueChanged
Modifiers
native ( inherit )

This event is activated when the value of a UIEditbox changes. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this event

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_ValueChanged
               |   
               +-- Engine.UIEvent_TextValueChanged

Variables Summary
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Value",MinVars=1,MaxVars=255)
   ObjName="Editbox Value Changed"
   Name="Default__UIEvent_TextValueChanged"
   ObjectArchetype=UIEvent_ValueChanged'Engine.Default__UIEvent_ValueChanged'
}

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Creation time: sk 18-3-2018 10:00:47.249 - Created with UnCodeX