Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIPropertyDataProvider


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
/**
 * Base class for data providers which provide data pulled directly from member UProperties.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIPropertyDataProvider extends UIDataProvider
	native(inherit)
	abstract;

/**
 * the list of property classes for which values cannot be automatically derived; if your script-only child class has a member
 * var of one of these types, you'll need to provide the value yourself via the GetCustomPropertyValue event
 */
var const	array<class<Property> >		ComplexPropertyTypes;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/**
 * Gets the value for the property specified.  Child classes only need to override this function if it contains data fields
 * which do not correspond to a member property in the class, or if the data corresponds to a complex data type, such as struct,
 * array, etc.
 *
 * @param	PropertyValue	[in] the name of the property to get the value for.
 *							[out] should be filled with the value for the specified property tag.
 * @param	ArrayIndex		optional array index for use with data collections
*
 * @return	return TRUE if either the StringValue or ImageValue fields of PropertyValue were set by script.
 */
event bool GetCustomPropertyValue( out UIProviderScriptFieldValue PropertyValue, optional int ArrayIndex=INDEX_NONE );

defaultproperties
{
   ComplexPropertyTypes(0)=Class'Core.StructProperty'
   ComplexPropertyTypes(1)=Class'Core.MapProperty'
   ComplexPropertyTypes(2)=Class'Core.ArrayProperty'
   ComplexPropertyTypes(3)=Class'Core.DelegateProperty'
   Name="Default__UIPropertyDataProvider"
   ObjectArchetype=UIDataProvider'Engine.Default__UIDataProvider'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:10.000 - Creation time: sk 18-3-2018 10:01:17.560 - Created with UnCodeX