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Engine.UISafeRegionPanel


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/**
 * Panel class that locks its position and size to match the safe region for the viewport.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UISafeRegionPanel extends UIContainer
	config(Game)
	placeable
	native(UIPrivate);

enum ESafeRegionType
{
	ESRT_FullRegion,
	ESRT_TextSafeRegion
};

/** This holds the type of region to create */
var(Safe) ESafeRegionType RegionType;

/** Holds a list of percentages that define each region */
var(Safe) config editinline array<float> RegionPercentages;

/** If true, the panel will force the 4x3 Aspect Ratio */
var(Safe) bool	bForce4x3AspectRatio;
var(Safe) bool 	bUseFullRegionIn4x3;

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defaultproperties
{
   RegionPercentages(0)=0.990000
   RegionPercentages(1)=0.980000
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UISafeRegionPanel"
   ObjectArchetype=UIContainer'Engine.Default__UIContainer'
}

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Class file time: tr 31-1-2018 17:18:12.000 - Creation time: sk 18-3-2018 10:01:17.752 - Created with UnCodeX