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Engine.UIContainer

Extends
UIObject
Modifiers
notplaceable HideDropDown native ( UIPrivate )

Base class for all widgets which act as containers or grouping boxes for other widgets. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer

Direct Known Subclasses:

UIFrameBox, UIPanel, UISafeRegionPanel, UIScrollFrame, UITabPage

Constants Summary
Inherited Contants from Engine.UIObject
CONTEXTMENU_BINDING_INDEX, FIRST_DEFAULT_DATABINDING_INDEX, TOOLTIP_BINDING_INDEX

Variables Summary
Presentation
UIComp_AutoAlignmentAutoAlignment
Inherited Variables from Engine.UIObject
AnimationParent, AnimationPosition, AnimStack, bDebugShowBounds, bEnableActiveCursorUpdates, bSupportsPrimaryStyle, ContextMenuData, DebugBoundsColor, DockTargets, NavigationTargets, Owner, OwnerScene, PrimaryStyle, PrivateFlags, RenderBoundsVertices[EUIWidgetFace.UIFACE_MAX], RenderBounds[EUIWidgetFace.UIFACE_MAX], RenderOffset, Rotation, StyleSubscribers, TabIndex, ToolTip, WidgetID, WidgetTag
Inherited Variables from Engine.UIScreenObject
bHidden, bInitialized, bNeverFocus, bSupports3DPrimitives, Children, DefaultStates, EventProvider, FocusControls, FocusedCue, FocusPropagation, InactiveStates, InitialState, MouseEnterCue, NavigateDownCue, NavigateLeftCue, NavigateRightCue, NavigateUpCue, Opacity, PlayerInputMask, Position, StateStack, ZDepth

Functions Summary
Inherited Functions from Engine.UIObject
AddStyleSubscriber, AnimSetBottom, AnimSetColor, AnimSetLeft, AnimSetOpacity, AnimSetPosition, AnimSetRelPosition, AnimSetRight, AnimSetRotation, AnimSetScale, AnimSetTop, AnimSetVisibility, CanAcceptFocus, ClearDefaultDataBinding, ClearUIAnimation, FindStyleSubscriberIndex, FindStyleSubscriberIndexById, GenerateSceneDataStoreMarkup, GenerateTransformMatrix, GetAnchorPosition, GetDefaultDataBinding, GetDefaultDataStores, GetOwner, GetParent, GetPositionExtent, GetPositionExtents, GetRotationMatrix, GetScene, GetToolTipValue, HasTransform, IsContainedBy, IsDockedTo, IsPrivateBehaviorSet, LogRenderBounds, NeedsActiveCursorUpdates, NotifyValueChanged, OnSetDatastoreBinding, PlayUIAnimation, RemoveStyleSubscriber, ResolveDefaultDataBinding, ResolveStyles, RotateWidget, SetActiveCursorUpdate, SetAnchorPosition, SetDefaultDataBinding, SetDockPadding, SetDockParameters, SetDockTarget, SetForcedNavigationTarget, SetNavigationTarget, SetPrivateBehavior, SetWidgetStyleByName, StopUIAnimation, TickAnim, UIAnimEnd, UpdateRotationMatrix
Inherited Functions from Engine.UIScreenObject
AcceptsPlayerInput, ActivateEventByClass, ActivateState, ActivateStateByClass, AddedChild, CanAcceptFocus, CanPlayOnline, CanPropagateFocusFor, CanvasToScreen, ConditionalPropagateEnabledState, ContainsChild, ContainsChildOfClass, CreatePlayerData, CreateWidget, DeactivateState, DeactivateStateByClass, DeProject, DisablePlayerInput, DisableWidget, EnablePlayerInput, EnableWidget, FindChild, FindChildIndex, FindChildUsingID, FindEventsOfClass, FocusFirstControl, FocusLastControl, GetActivePlayerCount, GetAspectRatioAutoScaleFactor, GetBestControllerId, GetBestPlayerIndex, GetBounds, GetCanvasToScreen, GetChildren, GetCurrentState, GetDockedWidgets, GetFocusedControl, GetInverseCanvasToScreen, GetLastFocusedControl, GetLoginStatus, GetNATType, GetObjectCount, GetParent, GetPlayerOwner, GetPosition, GetPositionVector, GetSupportedPlayerCount, GetSupportedUIActionKeyNames, GetViewportHeight, GetViewportOffset, GetViewportOrigin, GetViewportScale, GetViewportSize, GetViewportWidth, GetWidgetPathName, HasActiveStateOfClass, HasLinkConnection, Initialize, Initialized, InitializePlayerTracking, InsertChild, IsActive, IsEnabled, IsFocused, IsHidden, IsHoldingAlt, IsHoldingCtrl, IsHoldingShift, IsInitialized, IsLoggedIn, IsNeverFocused, IsPressed, IsVisible, KillFocus, LogCurrentState, NavigateFocus, NextControl, OnChangeVisibility, OnConsoleCommand, OnSetControllerId, OnShowAchievementsUI, OnShowContentMarketplaceUI, OnShowFeedbackUI, OnShowFriendInviteUI, OnShowFriendsUI, OnShowGamerCardUI, OnShowMembershipMarketplaceUI, OnShowMessagesUI, OnShowPlayersUI, OverrideLastFocusedControl, PixelToCanvas, PixelToScreen, PlayUISound, PostInitialize, PrevControl, PrivateSetVisibility, Project, RebuildNavigationLinks, RemoveChild, RemoveChildren, RemovedChild, RemovedFromParent, RemovePlayerData, ReplaceChild, RequestFormattingUpdate, RequestPrimitiveReview, RequestSceneUpdate, ScreenToCanvas, ScreenToPixel, SetEnabled, SetFocus, SetFocusToChild, SetInputMask, SetPosition, SetVisibility


Variables Detail

Presentation

AutoAlignment Source code

var(Presentation) UIComp_AutoAlignment AutoAlignment;
optional component for auto-aligning children of this panel


Defaultproperties

defaultproperties
{
   DefaultStates(2)=Class'Engine.UIState_Focused'
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UIContainer"
   ObjectArchetype=UIObject'Engine.Default__UIObject'
}

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Creation time: sk 18-3-2018 10:00:46.566 - Created with UnCodeX