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/** * This specialized label is used for rendering tooltips in the UI. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved */ class UIToolTip extends UILabel native(inherit) notplaceable HideDropDown; /* @todo - override all methods which trigger full scene updates; these won't be necessary for UIToolTips - hide the tooltip when the console is being displayed */ // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Used to indicate that the position of this tool tip widget should be updated during the next tick */ var const transient bool bPendingPositionUpdate; /** used to indicate that this tooltip's position has been updated and needs to be resolved into actual screen values */ var const transient bool bResolveToolTipPosition; /** * The amount of time this tooltip has been active, in seconds. Updated from TickToolTip(). */ var const transient float SecondsActive; /** Confguration variables */ /** * Indicates whether the tooltip will remain in the location where it was initially shown, or follow the cursor. */ var() bool bFollowCursor; /** * Determines whether this tooltip will automatically deactivate if input is received by the UI system. */ var() bool bAutoHideOnInput; /* == Delegates == */ /** Wrapper for BeginTracking which allows owning widgets to easily override the default behavior for tooltip activation */ delegate UIToolTip ActivateToolTip( UIToolTip Sender ) { return BeginTracking(); } /** Wrapper for EndTracking which allows owning widgets to easily override the default behavior for tooltip de-activation */ delegate bool DeactivateToolTip() { return EndTracking(); } /** * Allows widgets to prevent a tooltip from being displayed; called every tick once the number of seconds since the tooltip * was linked to a widget (i.e. when ActivateToolTip was called) is greater than UIInteraction.ToolTipInitialDelaySeconds. * * @param Sender the tooltip that will be shown * * @return returning FALSE resets the tooltip's activation timer to 0; returning TRUE causes the tooltip to be made visible immediately. */ delegate bool CanShowToolTip( UIToolTip Sender ); /* == Events == */ /* == Natives == */ /** * Initializes the timer used to determine when this tooltip should be shown. Called when the a widet that supports a tooltip * becomes the scene client's ActiveControl. * * @return returns the tooltip that began tracking, or None if no tooltips were activated. */ native final function UIToolTip BeginTracking(); /** * Hides the tooltip and resets all internal tracking variables. Called when a widget that supports tooltips is no longer * the scene client's ActiveControl. * * @return FALSE if the tooltip wishes to abort the deactivation and continue displaying the tooltip. The return value * may be ignored if the UIInteraction needs to force the tooltip to disappear, for example if the scene is being * closed or a context menu is being activated. */ native final function bool EndTracking(); /** * Repositions this tool-tip to appear below the mouse cursor (or above if too near the bottom of the screen), without * triggering a full scene update. */ native final function UpdateToolTipPosition(); /* == UnrealScript == */ defaultproperties { bAutoHideOnInput=True Begin Object Class=UIComp_DrawString Name=LabelStringRenderer ObjName=LabelStringRenderer Archetype=UIComp_DrawString'Engine.Default__UILabel:LabelStringRenderer' StyleResolverTag="ToolTip String Style" AutoSizeParameters(0)=(Extent=(Value[1]=0.300000,EvalType[1]=UIEXTENTEVAL_PercentScene),bAutoSizeEnabled=True) AutoSizeParameters(1)=(bAutoSizeEnabled=True) TextStyleCustomization=(ClipMode=CLIP_Normal,bOverrideClipMode=True) StringStyle=(DefaultStyleTag="DefaultToolTipStringStyle") ObjectArchetype=UIComp_DrawString'Engine.Default__UILabel:LabelStringRenderer' End Object StringRenderComponent=LabelStringRenderer Begin Object Class=UIComp_DrawImage Name=TooltipBackgroundRenderer ObjName=TooltipBackgroundRenderer Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' StyleResolverTag="ToolTip Background Style" ImageStyle=(DefaultStyleTag="DefaultToolTipBackgroundStyle") Name="TooltipBackgroundRenderer" ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' End Object LabelBackground=TooltipBackgroundRenderer PrivateFlags=986 EventProvider=None Name="Default__UIToolTip" ObjectArchetype=UILabel'Engine.Default__UILabel' } |
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