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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class GameHUD extends HUD native abstract; /** Total amount of time to draw the chapter title */ var float TotalTitleDrawTime; /** Total amount of time to fade the chapter title in and out */ var float TotalTitleFadeTime; /** The time we started drawing the chapter title */ var float TitleDrawStartTime; /** The chapter title to draw */ var String ChapterTitleString; /** The act title to draw */ var String ActTitleString; enum EGameHUDColor { GHD_WHITE, GHD_BLACK, }; function SetHUDDrawColor( EGameHUDColor eColor, byte Alpha = 255 ) { switch ( eColor ) { case GHD_WHITE: Canvas.SetDrawColor( 240, 240, 240, Alpha ); break; case GHD_BLACK: Canvas.SetDrawColor( 0, 0, 0, Alpha ); break; } } /** Start the process of drawing the chapter and act titles */ simulated function StartDrawingChapterTitle( String ChapterName, String ActName, float TotalDrawTime, float TotalFadeTime ) { TotalTitleDrawTime = TotalDrawTime; TotalTitleFadeTime = TotalFadeTime; TitleDrawStartTime = WorldInfo.TimeSeconds; ChapterTitleString = ChapterName; ActTitleString = ActName; } /** Stop the process of drawing the chapter and act titles */ simulated function StopDrawingChapterTitle() { TotalTitleDrawTime = 0.0f; TitleDrawStartTime = 0.0f; } defaultproperties { Name="Default__GameHUD" ObjectArchetype=HUD'Engine.Default__HUD' } |
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