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GameFramework.GameProjectile


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/**
 * GameProjectile
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class GameProjectile extends Projectile
	config(Game)
	native
	abstract
	notplaceable;

defaultproperties
{
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__Projectile:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__Projectile:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Projectile:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__Projectile:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__GameProjectile"
   ObjectArchetype=Projectile'Engine.Default__Projectile'
}

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Class file time: tr 31-1-2018 17:18:16.000 - Creation time: sk 18-3-2018 10:01:07.904 - Created with UnCodeX