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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class CurveEdPresetBase extends Object abstract native; /** Virtual function to get the user-readable name for the curve */ function string GetDisplayName() { local string RetVal; RetVal = "*** ERROR ***"; return RetVal; } /** Virtual function to verify the settings are valid */ function bool AreSettingsValid(bool bIsSaving) { return true; } /** Virtual function to get the required KeyIn times*/ function bool GetRequiredKeyInTimes(out array<float> RequiredKeyInTimes) { return false; } /** Virtual function to generate curve */ function bool GenerateCurve(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints) { local bool bRetval; bRetval = true; return bRetval; } /** Event to allow C++ to call GetDisplayName */ event FetchDisplayName(out string OutName) { OutName = GetDisplayName(); } /** */ event bool CheckAreSettingsValid(bool bIsSaving) { return AreSettingsValid(bIsSaving); } /** */ event bool FetchRequiredKeyInTimes(out array<float> RequiredKeyInTimes) { return GetRequiredKeyInTimes(RequiredKeyInTimes); } /** Event to allow C++ to call GenerateCurve */ event bool GenerateCurveData(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints) { return GenerateCurve(RequiredKeyInTimes, GeneratedPoints); } /** */ // (cpptext) // (cpptext) // (cpptext) /** */ defaultproperties { Name="Default__CurveEdPresetBase" ObjectArchetype=Object'Core.Default__Object' } |
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