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UnrealEd

Class Summary
AnimNodeEditInfo AnimNodeEditInfo Allows you to register extra editor functionality for a specific AnimNode class. One of each class of these will be instanced for each AnimTreeEditor context. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
AnimNodeEditInfo_AimOffset Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
AnimSetLabelRenderer This is the anim set label renderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
AnimTreeEdSkelComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
AnimTreeLabelRenderer This is the anim tree label renderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
ArchetypeThumbnailRenderer This is a simple thumbnail renderer that uses a specified icon as the thumbnail view for a resource. It will only render UClass objects with the CLASS_Archetype flag Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
ASVSkelComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
BrowserManager Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This class handles the registration, creation, and destruction of browser panes. All of the browser panes are registered in an INI file so that they can be late bound into the editor. @see UBrowserManager.h for the native definitions  
CascadeOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CascadeParticleSystemComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CascadePreviewComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdPresetBase Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdPreset_CosWave Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdPreset_LinearDecay Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdPreset_Nothing Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdPreset_SineWave Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CurveEdPreset_UserSet Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
CustomPropertyItemBindings This class is responsible for tracking custom property item draw and input proxies. It allows specifying a custom draw or input proxy for a particular property, or for a particular property type. This class is a singleton; to access the values stored in this class, use UCustomPropertyItemBindings::StaticClass()->GetDefaultObject(); Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
DefaultSizedThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer holds some commonly shared properties  
EditorUISceneClient UISceneClient used for rendering scenes in the editor. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
FaceFXStudioSkelComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
FontThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays the texture for the object in question  
GenericBrowserType Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_All Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Animation Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_AnimTree Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Archetype Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_CameraAnim Generic browser type for Camera animations Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
GenericBrowserType_CurveEdPresetCurve Generic browser type for editing UIScenes Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
GenericBrowserType_Custom Copyright 1998-2007 Epic Games, Inc. Custom Rights Reserved.  
GenericBrowserType_DecalMaterial Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_FaceFXAnimSet Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_FaceFXAsset Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Font Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_LensFlare Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Material Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_MaterialInstanceConstant Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_MaterialInstanceTimeVarying Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_MorphTargetSet Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_MorphWeightSequence Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_ParticleSystem Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_PhysicalMaterial Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_PhysicsAsset Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_PostProcess Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Prefab Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_RenderTexture Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Sequence Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_SkeletalMesh Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_SoundCue Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Sounds Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_SoundWave Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_SpeechRecognition Copyright 2007 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_SpeedTree 
GenericBrowserType_StaticMesh Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_TerrainLayer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_TerrainMaterial Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_Texture Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_TextureWithAlpha Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_UIArchetype Generic browser type for editing UIObject archetypes which are not contained by UI prefabs. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
GenericBrowserType_UIScene Generic browser type for editing UIScenes Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GenericBrowserType_UISkin Generic browser type for editing UISkins Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
GenericThumbnailLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is a simple thumbnail label renderer that lists the object name and the object type for rendering the labels  
IconThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is a simple thumbnail renderer that uses a specified icon as the thumbnail view for a resource.  
InterpEdOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackAnimControlHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackColorPropHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackDirectorHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackEventHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackFaceFXHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackFloatPropHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackSoundHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackToggleHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
InterpTrackVectorPropHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
KismetBindings Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
LensFlareEditorOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
LensFlarePreviewComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
LensFlareThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given lens flare system  
MaterialEditorInstanceConstant MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
MaterialEditorInstanceTimeVarying MaterialEditorInstanceTimeVaryingTimeVarying.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
MaterialEditorMeshComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
MaterialEditorOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. A configuration class used by the Material Editor to save editor settings across sessions.  
MaterialEditorSkeletalMeshComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
MaterialInstanceLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is the material instance label renderer.  
MaterialInstanceThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given material instance  
MemCountThumbnailLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is a simple thumbnail label renderer that lists the object name and the amount of memory used by the object. It is an example of how you can use a different thumbnail label for different information  
ObjectEditorViewportInput This viewport input class is used by viewports in 2D object editor windows. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
ParticleSystemThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given particle system  
PhATSimOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
PhATSkeletalMeshComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
PhysicsAssetLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is the physical asset label renderer  
PostProcessLabelRenderer This is the post process label renderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
PrefabThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given prefab  
SequenceObjectHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
SkeletalMeshLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is the skeletal mesh label renderer  
SkeletalMeshThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given skeletal mesh  
SoundLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is the sound/cue label renderer  
SoundNodeHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
StaticMeshEditorComponent Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
StaticMeshLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is the static mesh label renderer  
StaticMeshThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given static mesh  
TerrainEditOptions Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
TextureCubeThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays the first face of the cube map  
TextureThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays the texture for the object in question  
ThumbnailLabelRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is an abstract base class that is used to define the interface that UnrealEd will use when rendering a given object's thumbnail labels. This is declared as a separate object so that label rendering can be customized without having to support any other interfaces  
ThumbnailManager Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This class contains a list of thumbnail rendering entries, which can be configured from Editor.ini. The idea is for thumbnail rendering to be extensible without having to modify Epic code.  
ThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This is an abstract base class that is used to define the interface that UnrealEd will use when rendering a given object's thumbnail. The editor only calls the virtual rendering function.  
UIEditorOptions This class tracks and stores the currently configured settings for a single ui editor window. When a UI editor window is created, a UIEditorOptions object is created for that window using the name of the window as the name of the UIEditorOptions object. As the user changes options in the ui editor, those values are stored here. When the editor window is destroyed, the values are saved to the ini using standard PerObjectConfig naming rules. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
UIEvent_MetaObjectHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
UILayer This class acts as a cosmetic container for grouping widgets in the UI editor. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
UILayerRoot This class acts as the root for all layer data associated with a scene in the UI editor. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
UIPreviewString This specialized version of UIString is used by preview panels in style editors. Since those strings are created using CDOs as their Outer, the menu state used to apply style data must be set manually. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
UISceneManager This class manages the UI editor windows. It's responsible for initializing scenes when they are loaded/created and managing the root scene client for all ui editors. Created by the UIScene generic browser type and stored in the BrowserManager. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved  
UISceneThumbnailRenderer Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This thumbnail renderer displays a given UI Scene.  
UISequenceHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
UISequenceObjectHelper Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
UnrealEdEngine Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
UnrealEdKeyBindings This class handles hotkey binding management for the editor. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
UnrealEdOptions This class stores options global to the entire editor. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  

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Creation time: sk 18-3-2018 10:00:34.275 - Created with UnCodeX