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UnrealEd.CascadeParticleSystemComponent

Extends
ParticleSystemComponent
Modifiers
native ( Cascade ) hidecategories ( Object ) hidecategories ( Physics ) hidecategories ( Collision ) editinlinenew

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.ParticleSystemComponent
            |   
            +-- UnrealEd.CascadeParticleSystemComponent

Variables Summary
pointerCascadePreviewViewportPtr
Inherited Variables from Engine.ParticleSystemComponent
AccumTickTime, bAutoActivate, bDeferredBeamUpdate, bForcedInActive, bIsActive, bIsCachedInPool, bIsViewRelevanceDirty, bIsWarmingUp, bJustAttached, bOverrideLODMethod, bResetOnDetach, bSkipUpdateDynamicDataDuringTick, bSuppressSpawning, bUpdateComponentInTick, bUpdateOnDedicatedServer, bWarmingUp, bWasCompleted, bWasDeactivated, CachedViewRelevanceFlags, EditorLODLevel, EmitterInstances, InstanceParameters, LODLevel, LODMethod, OldPosition, PartSysVelocity, SecondsBeforeInactive, SMComponents, SMMaterialInterfaces, Template, WarmupTime
Inherited Variables from Engine.PrimitiveComponent
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup

Enumerations Summary
Inherited Enumerations from Engine.ParticleSystemComponent
EParticleSysParamType
Inherited Enumerations from Engine.PrimitiveComponent
ERadialImpulseFalloff, ERBCollisionChannel

Structures Summary
Inherited Structures from Engine.ParticleSystemComponent
ParticleEmitterInstance, ParticleSysParam
Inherited Structures from Engine.PrimitiveComponent
MaterialViewRelevance, RBCollisionChannelContainer

Functions Summary
Inherited Functions from Engine.ParticleSystemComponent
ActivateSystem, ClearParameter, DeactivateSystem, GetEditorLODLevel, GetLODLevel, GetSkipUpdateDynamicDataDuringTick, KillParticlesForced, ResetToDefaults, RewindEmitterInstance, RewindEmitterInstances, SetActive, SetActorParameter, SetBeamDistance, SetBeamEndPoint, SetBeamSourcePoint, SetBeamSourceStrength, SetBeamSourceTangent, SetBeamTargetPoint, SetBeamTargetStrength, SetBeamTargetTangent, SetBeamTessellationFactor, SetBeamType, SetColorParameter, SetEditorLODLevel, SetFloatParameter, SetKillOnCompleted, SetKillOnDeactivate, SetLODLevel, SetMaterialParameter, SetSkipUpdateDynamicDataDuringTick, SetTemplate, SetVectorParameter
Inherited Functions from Engine.PrimitiveComponent
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody


Variables Detail

CascadePreviewViewportPtr Source code

var native const pointer CascadePreviewViewportPtr;


Defaultproperties

defaultproperties
{
   Name="Default__CascadeParticleSystemComponent"
   ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
}

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Creation time: sk 18-3-2018 10:00:35.424 - Created with UnCodeX