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UnrealEd.PhATSimOptions

Extends
Object
Modifiers
hidecategories ( Object ) config ( Editor ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UnrealEd.PhATSimOptions

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
Advanced
boolbPromptOnBoneDelete
boolbShowConstraintsAsPoints
boolbShowNamesInHierarchy
Anim
floatAngularDampingScale
floatAngularSpringScale
boolbBlendOnPoke
floatPhysicsBlend
floatPokeBlendTime
floatPokePauseTime
AnimSetPreviewAnimSet
Lighting
floatBrightness
floatSkyBrightness
MouseSpring
floatHandleAngularDamping
floatHandleAngularStiffness
floatHandleLinearDamping
floatHandleLinearStiffness
Poking
floatPokeStrength
Simulation
boolbDrawContacts
floatFloorGap
floatGravScale
floatSimSpeed
Snap
floatAngularSnap
floatLinearSnap
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

Advanced

bPromptOnBoneDelete Source code

var(Advanced) config bool bPromptOnBoneDelete;

bShowConstraintsAsPoints Source code

var(Advanced) config bool bShowConstraintsAsPoints;

bShowNamesInHierarchy Source code

var(Advanced) config bool bShowNamesInHierarchy;

Anim

AngularDampingScale Source code

var(Anim) transient float AngularDampingScale;
Overall damping scaling applied to all motors.

AngularSpringScale Source code

var(Anim) transient float AngularSpringScale;
Overall spring scaling applied to all motors.

bBlendOnPoke Source code

var(Anim) transient bool bBlendOnPoke;
Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.

PhysicsBlend Source code

var(Anim) transient float PhysicsBlend;
Lets you manually control the physics/animation

PokeBlendTime Source code

var(Anim) config float PokeBlendTime;
Time taken to blend from physics to animation.

PokePauseTime Source code

var(Anim) config float PokePauseTime;
Time between poking ragdoll and starting to blend back.

PreviewAnimSet Source code

var(Anim) transient AnimSet PreviewAnimSet;
AnimSet used for playing animations .

Lighting

Brightness Source code

var(Lighting) config float Brightness;

SkyBrightness Source code

var(Lighting) config float SkyBrightness;

MouseSpring

HandleAngularDamping Source code

var(MouseSpring) config float HandleAngularDamping;

HandleAngularStiffness Source code

var(MouseSpring) config float HandleAngularStiffness;

HandleLinearDamping Source code

var(MouseSpring) config float HandleLinearDamping;

HandleLinearStiffness Source code

var(MouseSpring) config float HandleLinearStiffness;

Poking

PokeStrength Source code

var(Poking) config float PokeStrength;

Simulation

bDrawContacts Source code

var(Simulation) config bool bDrawContacts;

FloorGap Source code

var(Simulation) config float FloorGap;

GravScale Source code

var(Simulation) config float GravScale;

SimSpeed Source code

var(Simulation) config float SimSpeed;

Snap

AngularSnap Source code

var(Snap) config float AngularSnap;

LinearSnap Source code

var(Snap) config float LinearSnap;


Defaultproperties

defaultproperties
{
   PhysicsBlend=1.000000
   PokePauseTime=0.500000
   PokeBlendTime=0.500000
   AngularSpringScale=1.000000
   AngularDampingScale=1.000000
   SimSpeed=1.000000
   bPromptOnBoneDelete=True
   bShowNamesInHierarchy=True
   FloorGap=25.000000
   GravScale=1.000000
   PokeStrength=100.000000
   SkyBrightness=0.250000
   Brightness=1.000000
   AngularSnap=15.000000
   LinearSnap=2.000000
   Name="Default__PhATSimOptions"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:41.288 - Created with UnCodeX