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UnrealEd.ASVSkelComponent

Extends
SkeletalMeshComponent
Modifiers
transient native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.SkeletalMeshComponent
               |   
               +-- UnrealEd.ASVSkelComponent

Variables Summary
pointerAnimSetViewerPtr
boolbDrawMesh
ColorBoneColor
boolbRenderRawSkeleton
Inherited Variables from Engine.SkeletalMeshComponent
ActiveMorphs, Animations, AnimSets, AnimTickArray, AnimTreeTemplate, AttachedToSkelComponent, Attachments, bAnimTreeInitialised, bAttachClothVertsToBaseBody, bAutoFreezeClothWhenNotRendered, bCacheAnimSequenceNodes, bChartDistanceFactor, bClothBaseVelClamp, bClothFrozen, bDisableClothCollision, bDisableFaceFXMaterialInstanceCreation, bDisableWarningWhenAnimNotFound, bDisplayBones, bEnableClothSimulation, bEnableFullAnimWeightBodies, bForceDiscardRootMotion, bForceMeshObjectUpdates, bForceRawOffset, bForceRefpose, bForceUpdateAttachmentsInTick, bForceWireframe, bHasHadPhysicsBlendedIn, bHasPhysicsAssetInstance, bHideSkin, bIgnoreControllers, bIgnoreControllersWhenNotRendered, bNoSkeletonUpdate, bNotUpdatingKinematicDueToDistance, bOldForceRefPose, bOverrideAttachmentOwnerVisibility, bPauseAnims, bPerBoneVolumeEffects, bRequiredBonesUpToDate, bRMMOneFrameDelay, bRootMotionExtractedNotify, bRootMotionModeChangeNotify, bShowPrePhysBones, bSkelCompFixed, bSkipAllUpdateWhenPhysicsAsleep, bSyncActorLocationToRootRigidBody, bTransformFromAnimParent, bUpdateJointsFromAnimation, bUpdateKinematicBonesFromAnimation, bUpdateSkelWhenNotRendered, bUseRawData, bUseSingleBodyPhysics, CachedAtomsTag, CachedFaceFXAudioComp, ClothAttachmentTearFactor, ClothBaseVelClampRange, ClothBlendWeight, ClothDirtyBufferFlag, ClothExternalForce, ClothForceScale, ClothMeshIndexData, ClothMeshNormalData, ClothMeshParentData, ClothMeshPosData, ClothMeshWeldedIndexData, ClothMeshWeldedNormalData, ClothMeshWeldedPosData, ClothRBChannel, ClothRBCollideWithChannels, ClothSim, ClothWind, FaceFXActorInstance, FaceFXBlendMode, ForcedLodModel, FramesPhysicsAsleep, GlobalAnimRateScale, LimitMaterial, LocalAtoms, MaxDistanceFactor, MeshObject, MinDistFactorForKinematicUpdate, MorphSets, NumClothMeshIndices, NumClothMeshParentIndices, NumClothMeshVerts, OldPendingRMM, OldPredictedLODLevel, ParentAnimComponent, ParentBoneMap, PendingRMM, PhysicsAsset, PhysicsAssetInstance, PhysicsBlendZeroDriftBoneName, PhysicsWeight, PredictedLODLevel, PreviousRMM, RequiredBones, RootBoneTranslation, RootMotionAccelScale, RootMotionDelta, RootMotionMode, RootMotionRotationMode, RootMotionVelocity, SceneIndex, SkelControlIndex, SkeletalMesh, SpaceBases, TemporarySavedAnimSets, TickTag, WireframeColor
Inherited Variables from Engine.MeshComponent
Materials

Enumerations Summary
Inherited Enumerations from Engine.SkeletalMeshComponent
EFaceFXBlendMode, EFaceFXRegOp, ERootMotionMode, ERootMotionRotationMode

Structures Summary
Inherited Structures from Engine.SkeletalMeshComponent
ActiveMorph, Attachment

Functions Summary
Inherited Functions from Engine.SkeletalMeshComponent
AllAnimNodes, AttachClothToCollidingShapes, AttachComponent, AttachComponentToSocket, AttachedComponents, DeclareFaceFXRegister, DetachComponent, EnableClothValidBounds, FindAnimNode, FindAnimSequence, FindBodyInstanceNamed, FindClosestBone, FindComponentAttachedToBone, FindConstraintBoneName, FindConstraintIndex, FindMorphNode, FindMorphTarget, FindSkelControl, ForceSkelUpdate, GetAnimLength, GetAnimRateByDuration, GetBoneAxis, GetBoneLocation, GetBoneMatrix, GetBoneNames, GetBoneQuaternion, GetBonesWithinRadius, GetClothAttachmentResponseCoefficient, GetClothAttachmentTearFactor, GetClothBendingStiffness, GetClothCollisionResponseCoefficient, GetClothDampingCoefficient, GetClothFlags, GetClothFriction, GetClothPressure, GetClothSleepLinearVelocity, GetClothSolverIterations, GetClothStretchingStiffness, GetClothTearFactor, GetClothThickness, GetFaceFXRegister, GetParentBone, GetSocketByName, GetSocketWorldLocationAndRotation, InitSkelControls, IsComponentAttached, IsPlayingFaceFXAnim, MatchRefBone, PlayAnim, PlayFaceFXAnim, ResetClothVertsToRefPose, RestoreSavedAnimSets, SaveAnimSets, SetAnimTreeTemplate, SetAttachClothVertsToBaseBody, SetClothAttachmentResponseCoefficient, SetClothAttachmentTearFactor, SetClothBendingStiffness, SetClothCollisionResponseCoefficient, SetClothDampingCoefficient, SetClothExternalForce, SetClothFlags, SetClothFriction, SetClothFrozen, SetClothPosition, SetClothPressure, SetClothSleep, SetClothSleepLinearVelocity, SetClothSolverIterations, SetClothStretchingStiffness, SetClothTearFactor, SetClothThickness, SetClothValidBounds, SetClothVelocity, SetEnableClothSimulation, SetFaceFXRegister, SetFaceFXRegisterEx, SetForceRefPose, SetHasPhysicsAssetInstance, SetParentAnimComponent, SetPhysicsAsset, SetSkeletalMesh, StopAnim, StopFaceFXAnim, TransformFromBoneSpace, TransformToBoneSpace, UpdateAnimations, UpdateClothParams, UpdateParentBoneMap, UpdateRBBonesFromSpaceBases
Inherited Functions from Engine.MeshComponent
CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial


Variables Detail

AnimSetViewerPtr Source code

var native const pointer AnimSetViewerPtr;

bDrawMesh Source code

var bool bDrawMesh;
If TRUE then the skeletal mesh associated with the component is drawn.

BoneColor Source code

var Color BoneColor;
Holds onto the bone color that will be used to render the bones of its skeletal mesh

bRenderRawSkeleton Source code

var bool bRenderRawSkeleton;
If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data.


Defaultproperties

defaultproperties
{
   bDrawMesh=True
   BoneColor=(B=255,G=230,R=230,A=0)
   Name="Default__ASVSkelComponent"
   ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
}

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Creation time: sk 18-3-2018 10:00:35.192 - Created with UnCodeX