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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ASVSkelComponent extends SkeletalMeshComponent transient native; var native const pointer AnimSetViewerPtr; /** If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data. */ var bool bRenderRawSkeleton; /** Holds onto the bone color that will be used to render the bones of its skeletal mesh */ var Color BoneColor; /** If TRUE then the skeletal mesh associated with the component is drawn. */ var bool bDrawMesh; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bDrawMesh=True BoneColor=(B=255,G=230,R=230,A=0) Name="Default__ASVSkelComponent" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' } |
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