Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealEd.ASVSkelComponent


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class ASVSkelComponent extends SkeletalMeshComponent
	transient
	native;

var native const pointer	AnimSetViewerPtr;

/** If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data. */
var bool		bRenderRawSkeleton;

/** Holds onto the bone color that will be used to render the bones of its skeletal mesh */
var Color		BoneColor;

/** If TRUE then the skeletal mesh associated with the component is drawn. */
var bool		bDrawMesh;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   bDrawMesh=True
   BoneColor=(B=255,G=230,R=230,A=0)
   Name="Default__ASVSkelComponent"
   ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:16.000 - Creation time: sk 18-3-2018 10:01:06.198 - Created with UnCodeX