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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * This class handles the registration, creation, and destruction of browser * panes. All of the browser panes are registered in an INI file so that they * can be late bound into the editor. * * @see UBrowserManager.h for the native definitions */ class BrowserManager extends Object native config(Editor); /** * Struct containing the information needed to register a browser window */ struct native BrowserPaneInfo { /** * This is the browser pane id used for associating instantiated windows * with their events, etc. */ var int PaneID; /** * The name of the wxWindow to create for the browser pane. * NOTE: This must be a subclass of WxDockableWindow */ var String WxWindowClassName; /** * This is the friendly name used to find browsers by name instead of * by id */ var String FriendlyName; /** * Used to indicate that this pane is a clone of a "canonical" pane. This * is used to allow the removal of a clone, but hiding of a "canonical" * pane. This prevents the user from permanently deleting a pane from * their configuration. */ var const int CloneOfPaneID; /** * Number for this clone so that the description can indicate it (Log-1) */ var const int CloneNumber; /** * This is a pointer to the window that has been created */ var const transient pointer WxBrowserPtr; }; /** * Holds the list of browser panes to create/support */ var config array<BrowserPaneInfo> BrowserPanes; /** * Whether the browser panes have been created or not */ var bool bHasCreatedPanes; /** * The last selected browser pane */ var config int LastSelectedPaneID; /** * This is the docking container instance */ var const transient pointer DockingContainerPtr; /** * Holds the list of floating windows not docked in the docking container */ var const transient pointer FloatingWindowsArrayPtr; /** * Holds the pointer to the frame window's menus that are to be changed as * browsers are created and removed. */ var const transient pointer BrowserMenuPtr; /** * The UI editor manager. Handles creating and managing UI scenes that are being edited. * Stored here instead of in the UIScene browser type because there should be only one of these guys around. */ var const transient UISceneManager UISceneManager; defaultproperties { BrowserPanes(0)=(WxWindowClassName="WxGenericBrowser",FriendlyName="GenericBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(1)=(PaneID=1,WxWindowClassName="WxActorBrowser",FriendlyName="ActorBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(2)=(PaneID=2,WxWindowClassName="WxGroupBrowser",FriendlyName="GroupBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(3)=(PaneID=3,WxWindowClassName="WxLevelBrowser",FriendlyName="LevelBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(4)=(PaneID=4,WxWindowClassName="WxReferencedAssetsBrowser",FriendlyName="ReferencedAssetsBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(5)=(PaneID=5,WxWindowClassName="WxTerrainBrowser",FriendlyName="TerrainBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(6)=(PaneID=6,WxWindowClassName="WxPrimitiveStatsBrowser",FriendlyName="Primitive Stats",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(7)=(PaneID=7,WxWindowClassName="WxDynamicShadowStatsBrowser",FriendlyName="Dynamic Shadow Stats",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(8)=(PaneID=8,WxWindowClassName="WxSceneManager",FriendlyName="SceneManager",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes(9)=(PaneID=9,WxWindowClassName="WxLogBrowser",FriendlyName="LogBrowser",CloneOfPaneID=-1,CloneNumber=-1) Name="Default__BrowserManager" ObjectArchetype=Object'Core.Default__Object' } |
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