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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // CascadeOptions // // A configuration class that holds information for the setup of Cascade. // Supplied so that the editor 'remembers' the last setup the user had. //============================================================================= class CascadeOptions extends Object hidecategories(Object) config(Editor) native; var(Options) config bool bShowModuleDump; var(Options) config color BackgroundColor; var(Options) config bool bUseSubMenus; var(Options) config bool bUseSpaceBarReset; var(Options) config color Empty_Background; var(Options) config color Emitter_Background; var(Options) config color Emitter_Unselected; var(Options) config color Emitter_Selected; var(Options) config color ModuleColor_General_Unselected; var(Options) config color ModuleColor_General_Selected; var(Options) config color ModuleColor_TypeData_Unselected; var(Options) config color ModuleColor_TypeData_Selected; var(Options) config color ModuleColor_Beam_Unselected; var(Options) config color ModuleColor_Beam_Selected; var(Options) config color ModuleColor_Trail_Unselected; var(Options) config color ModuleColor_Trail_Selected; var(Options) config bool bShowGrid; var(Options) config color GridColor_Hi; var(Options) config color GridColor_Low; var(Options) config float GridPerspectiveSize; var(Options) config bool bShowParticleCounts; var(Options) config bool bShowParticleTimes; var(Options) config bool bShowParticleDistance; var(Options) config bool bShowFloor; var(Options) config string FloorMesh; var(Options) config vector FloorPosition; var(Options) config rotator FloorRotation; var(Options) config float FloorScale; var(Options) config vector FloorScale3D; var(Options) config string PostProcessChainName; var(Options) config int ShowPPFlags; defaultproperties { bUseSubMenus=True BackgroundColor=(B=25,G=20,R=20,A=0) Empty_Background=(B=25,G=20,R=20,A=0) Emitter_Background=(B=25,G=20,R=20,A=0) Emitter_Unselected=(B=0,G=100,R=255,A=0) Emitter_Selected=(B=180,G=180,R=180,A=0) ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Beam_Unselected=(B=235,G=150,R=160,A=0) ModuleColor_Beam_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Trail_Unselected=(B=170,G=235,R=130,A=0) ModuleColor_Trail_Selected=(B=0,G=100,R=255,A=0) GridColor_Hi=(B=255,G=100,R=0,A=0) GridColor_Low=(B=255,G=100,R=0,A=0) GridPerspectiveSize=1024.000000 FloorMesh="EditorMeshes.AnimTreeEd_PreviewFloor" FloorScale=1.000000 FloorScale3D=(X=1.000000,Y=1.000000,Z=1.000000) PostProcessChainName="EditorMaterials.Cascade.DefaultCascadePostProcess" Name="Default__CascadeOptions" ObjectArchetype=Object'Core.Default__Object' } |
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